96MB, Fritz7.ctg, C86838-D
This is a simple, straightforward game. There's no fireworks in it. There was never a material advantage held by either player from 1st move to last. So I thought it was a good example of how a couple of positional factors, in this case space and initiative, can be enough to decide a game.
1.e4
e5
2.Bc4
Nf6
3.d3
Be7
4.Nc3
0-0
5.f4
d6
6.Nf3
Bg4
7.0-0
Nc6
8.h3
Be6
9.Bxe6
fxe6
10.fxe5
Nxe5
The more prudent course now might be to exchange Knights and get the doubled isolated pawns. But instead I avoided the exchange and advanced my pawns in the center...
11.Ng5
Qd7
12.d4
Nf7
13.Qe2
Nxg5
14.Bxg5
Qd8
15.e5
perhaps I should have moved the K off the diagonal first with 15. Kh1.
15...dxe5
16.dxe5
Nd5
17.Rxf8+
Qxf8
18.Nxd5
[18.Rf1
Qd8
19.Nxd5
Bxg5
20.Nc3
looked pretty even to me.]
18...exd5
19.Rf1
Qd8
20.Bxe7
Qxe7
21.e6
Rf8?
[21...Re8
22.Rf7
Qxe6
23.Qxe6
Rxe6
24.Rxc7
Re2
looks like an interesting Rook endgame. Now the rest is pretty much forced.]
22.Rxf8+
Qxf8
[22...Kxf8
23.Qf3+
Ke8
24.Qxd5
]
23.e7
Qe8
24.Qe6+
Kh8
25.Qf5!
the back rank weakness decides the game in the end.
25...Qg8
26.Qf8
a quiet but interesting game I thought. 1-0